IDPA Matches

International Defensive Pistol Association (IDPA) is a shooting sport that simulates “real world” self-defense scenarios using practical handguns and holsters that are suitable for self-defense use.  One of the unique facets of this sport is that it is geared toward the new or average shooter, yet is fun, challenging and rewarding for the experienced shooter.  The main goal is to test the skill and ability of an individual, not equipment or gamesmanship. A typical club match will consist of 5 stages with real world scenarios where shooters engage the targets using appropriate sequence (ie near to far) while using cover.  Strong hand, weak hand only, shooting on the move or from a vehicle are some of the situations encountered during a match.

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Match Director

Match Description

  • Typically 6 stages with no more than 18 shots per stage.  Scenario based stages which balance speed and accuracy in shooting.
  • Open to public. 
  • After first match must be an IDPA member.



  • 1st Saturday of the Month; Year Round
  • Additional specialty matches (rifle only, 2-gun etc) may occur thorough the year - check the match calendar below.
  • Match begins at 9AM.  Check-in between 8-8:45AM.


  • SLSC members $10
  • Non-members $15


  • Stock Service Pistol (SSP)
  • Enhanced Service Pistol (ESP)
  • Custom Defense Pistol (CDP)
  • Compact Carry Pistol (CCP)
  • Revolver (REV)
  • Back Up Gun (BUG)
  • Not for Competition (NFC) - Tier 1 (Local) matches only
Section 8.2 of the Rule Book contains detailed explanation of permitted firearms for each division

Equipment Needed:

  • Firearm - 9mm or higher caliber
  • Holster, magazine pouch (2), magazines (minimum 3)
  • Cover garment
  • Ammo - 75-100 rounds

Course of Fire Details

  • On the line - Load and make firearm ready upon direction of Safety Officer
  • Place firearm in start position, typically holstered
  • Upon start signal shoot the course of fire
  • After finished, unload and show clear, holster empty firearm
  • Official IDPA cardboard targets will be used, as well as steel is allowable


  • Each stage will be timed
  • For every point down 1/2 second will be added to stage time
  • Procedural Error - adds 3 seconds to stage time
  • Failure to Do Right - adds 20 seconds to stage time
  • Failure to Neutralize - adds 5 seconds to stage time
  • Each Hit on a Non-Threat - adds 5 seconds to stage time


Sanners Lake Sportmen's Club
PO Box 1300, Lexington Park, MD 20653

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